METIVA is an acronym for creative method. A concept you must embrace if you want to create something visible, useful, and constructive, not only for yourself but for a changing community that constantly needs new stimuli and ideas to feel secure. Yes, design is first and foremost about providing security. One of the masters of design, Bruno Munari, said: "Designing is easy if you know how." It doesn't matter what you design, whether it's a movie night or a spaceship, you start with small problems. If you solve the small problems first, you'll eventually solve the bigger ones. There's only one design method, and you'll make it your own, you'll personalize it. And while the method doesn't change much, the skills certainly do: instead of solving individual small problems, you'll have a broader framework in front of you, which you can then assign a number to each individual need, and from there, you'll methodically answer each question until you reach a complete and comprehensive solution. This Manual aims to offer you a basic method, providing you with tools and strategies for designing anything with common sense (to use Munari's words). If there's one method, the ways to design are infinite, but ethics are essential. Ethics in design is a prerequisite for the result to be shareable, concrete, and necessary. What is the opposite of design? It's interesting to discover that the synonyms for design are: conception, creation, drawing, elaboration, ideation, project. The opposites, however, are: fabrication, execution, implementation, realization, production, construction, implementation, concretization. Yet, in everyone's experience, the opposite of design is chaos, randomness, and lack of professionalism (if we wanted to be picky). So if I design, I create. If I don't design, I execute? We should establish what design really means and have a clear conception of what we will do once we master the method. In this volume, we will examine the following exceptions: Project proposal, that is, the basic idea. Cre-action, that is, generating a solution hypothesis for the identified problem. Project, that is, the implementation of all the phases that will lead to the solution of the problem. Designer, the person who identifies and proposes solutions. Planning, that is, the combination of method, creativity, and tools to reach the solution and think about the next proposal. The antagonist of planning, therefore, is not its opposite, but rather its non-application: the non-execution of the project. If this is the case, knowledge of the Metiva Method is knowledge of the "how to" do or know the solution to the problems we identify. Planning, therefore, is liberating; it allows us to free ourselves from problems, if we want it!